Nurture Thinkers
To promote transdisciplinary thinking through the use of application-based projects and tasks that challenge the students’ critical, technical, and creative abilities.
STEAM Programs that provide young learners with the fundamentals of programming and Cyber Security centered professions through local lessons
Explore UsCoding classes a geaared towards 6 to 13 year olds. Cyber Security courses or for 13 to 18 year old students.
Cohorts are TBD
TAs/Advanced Learners ~3 advanced learners (preferably age 14-16) will be groomed to take over teaching of future beginner’s cohorts while professional staff handle advanced classes.
STEAM is a curriculum based on the idea of educating students in five specific disciplines — science, technology, engineering, art and mathematics — in an interdisciplinary and applied approach
STEM education integrates concepts that are usually taught as separate subjects in different classes and emphasizes the application of knowledge to real-life situations.
A lesson or unit in a STEM class is typically based around finding a solution to a real-world problem and tends to emphasize project-based learning.
STEM lessons involve building models and simulating situations.
A variation of STEM is STEAM, which includes an ‘A’ for art and design. Artistic design is becoming an important part of STEM education since creativity is an essential part of innovation.
A good STEM lesson ensures that students understand the connection to the real world.
The initial curriculum will focus on building student foundation. Following the evaluation of the first cohort, additional curricula focusing on other topics such as cybersecurity or physical computing and product design will be considered.
Click to Submit ApplicationTo promote transdisciplinary thinking through the use of application-based projects and tasks that challenge the students’ critical, technical, and creative abilities.
To increase students’ exposure to tech professions as well as relatable professionals in such fields.
To increase in-depth understanding of material and development of leadership capabilities by providing students with peer teaching opportunities.
To provide middle and high school students from underrepresented communities - with a focus on African American youth - the foundational knowledge in Computational Thinking necessary to support growth and development in tech related professions such as software engineering, interaction design, cybersecurity, and engineering disciplines as well as less traditional fields.
STEM Education Defined What would make you most interested in becoming a National Park ranger? Reading about forests, attending a lecture on what a park ranger does, watching a video called ‘A Day in the Life of a Park Ranger’ or frequently hiking through national forests?
Read moreIf you have an questions, comments or concerns about the program, please fill out this form and someone will get back to you.